Minimal Menu Bar Pomodoro
A calm focus timer that lives in the macOS menu bar. Classic Pomodoro cycles with auto-start, drag-to-seek, and notifications that survive sleep and restarts.
Coming soon to the Mac App Store
Software Developer
I make small, simple Mac apps and games.
I'm a software engineer who makes games and apps for fun.
I currently live in Japan. Outside of coding, I enjoy fantasy books, video games, and improv.
A calm focus timer that lives in the macOS menu bar. Classic Pomodoro cycles with auto-start, drag-to-seek, and notifications that survive sleep and restarts.
Coming soon to the Mac App Store
A turn-based card battler you can play against a friend or the computer. The rules engine is plain C# with its own test suite, kept separate from the Blazor WebAssembly front end.
My current, ongoing RPG battler, built in the Godot game engine. Join the newsletter for a chance to be an alpha tester.
In development
A tribute to Tetris Attack with a Mega Man skin. The game loop runs on requestAnimationFrame, so timing stays smooth on any hardware.
Dodge zombies and slay them to raise your score. Movement, sprite animation and collision detection are built from scratch.
A Google Keep clone with notes you can open and edit in place, without page reloads. Rails and PostgreSQL backend with hashed, salted passwords.
A team-built tabletop companion where players join rooms and see each other's dice rolls and updates in real time over WebSockets.
The best way to reach me is email: jmarkowitz098@gmail.com. I'm also on GitHub and LinkedIn.